Since the Mead Hall does not actually help you fulfill the questline (if it. Once you finish the settlement it ceases to exist. The concept of having it for the Vikings after you leave is a cute concept, but it has no effect whatsoever on gameplay. I made it more difficult for myself by using auto battle with all the unattached units on day 1, otherwise I might have gotten a better start and finished a day or two earlier.Īll in all it feels slower than the other settlements but it is quite enjoyable. Egypt becomes a cakewalk provided you build 2x Nubian Archer barracks right away. KingJase24 said: The point is that theres no reason to have it within the context of the game. Instead you just have to delete goods buildings to get the diplomacy needed down for the next unlock before rebuilding new goods buildings. The quest rewards consist of items for the player's main city, like coins, supplies, Forge Points and Self-Aid Kits. Now that the roads cost settlement currency I kept those roads safer than my military units. Quests Ragnar Lodbrok Finish all 20 quests presented by Ragnar Lodbrok to finish the Viking settlement. Create a ticktick or other todo list, you will need multiple times. Depending on obstacles, you should be able to build 3 shrines. Unlock every goods needed for expansion, then produce all the needed goods. build 2 soybean fields so you can unlock an expansion after the first collection build more houses, which give decent coin income after the 2nd collection, unlock the shrine. They somewhat successfully nerfed the strat of deleting all your roads and building single square decorations for diplomacy which I have used in both the viking and Japanese settlements and I'm actually giving them praise for that. Viking settlement quick guide AxeBuddy AxeBuddy Private 1 Focus on expanding. Shrines are producing less coins, ofc, they are smaller. It felt slower than the other settlements but despite being frustrated at the start, in the end it wasn't too difficult. I think I hit all the gold chests for it, but towards the end I would restart the settlement if I didn’t get x4 on my first goods production as it’s necessary to hit the gold chest. One of the core ideas behind the Cultural Settlements is to explore new cultures of humanity’s past during the different ages of Forge of Empires. For context I'm someone who only maybe once or twice didn't get the best reward in the viking settlements. build 2 soybean fields so you can unlock an expansion after the first collection build more houses, which give decent coin income after the 2nd collection, unlock the shrine. I generally have 3-6 days still remaining by the time I finish my settlements.I went in completely blind and I'm finishing the first Egyptian settlement tomorrow with 6 days remaining, using all different units with no diamonds spent. This way you unlock new buildings as quickly as possible. ![]() What you wrote, is a very generic work schedule, but it really depends on what production items are needed, and when, as to how you should proceed. 6) Focus on making the goods for the next upgrade. I finished all 15 Viking settlements within time, heres my guidelines on how to do it: Need to plant two axe smiths at the beginning. ![]() If you have a town that has very few Axes required though-out the entire Settlement, you may want to increase Axe production so you have all the Axes you need, and then demolish them, making space for other buildings. Replacing shacks with huts is more important than opening the expansions after Mead is unlocked, since you can increase population and increase space, so you build a couple more shrinesĪlso, what is very important to watch the whole way through, is many goods do you need for the next 2 or 3 unlocks, because it may mean you should be building a 2nd Mead, or 2nd Horns, and generate enough resources to unlock 2 or even a 3rd tech all at once. The Normans were a population arising in the medieval Duchy of Normandy from the intermingling between Norse Viking settlers and indigenous West Franks and. Look at the development tab and check the totals you need of each good. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you cant collect). I would disagree with a few things you have here.įirst off, the Production that opens 3 expansions should be Mead or Horn - it all depends on how much Mead is required to unlock the Hut and Beast Hunter. I completed a level of the Viking settlement and when I started the next one it came up with Feudal Japan. Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up.
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